Sprite sheet & character pose generator

One character, a whole set of distinct action poses — packed and ready to slice.

Try it — you made this character

Live demo

Idle, run, and jump were all generated from a single prompt with Hammermind — and the knight stays the same character across every pose. Take control:

Click the stage, then ← → to move · Space to jump
Click to play
Looping pixel-art knight run cycle
The packed run cycle, looping.

Same one-prompt workflow, any character

Generated with Hammermind

Knights, casters, monsters, machines — describe the character and get a clean, game-ready sprite back, then ask for its action poses the same way you did for the knight above.

Pixel art knight in plate armor with a flowing cape
Caped knight
Pixel art arcane wizard with a glowing lantern
Arcane wizard
Pixel art orc warlord with a horned helm and great axe
Orc warlord
Pixel art flame sorceress conjuring fire
Flame sorceress
Pixel art frost knight in ice-blue armor
Frost knight
Pixel art brass clockwork automaton warrior
Clockwork automaton
The prompt

"a heroic knight in blue plate armor — idle, attack, block, run, hurt, victory"

MCP tool: generate_sheet
generate_sheet({
  base_prompt: "a heroic knight in blue plate armor",
  frame_hints: ["idle", "attacking", "blocking",
                "running", "hurt", "victory"],
  style: "pixel-32",
  model: "premium"
})

List the actions your character needs — idle, attack, block, run, hurt, a victory pose — and get them all back as one matched set. Each pose is generated as its own full sprite, with the first frame anchoring the rest via style-transfer, so the same knight (armor, colors, proportions) carries across every pose while the action changes.

Every frame comes back as a clean, transparent, pixel-snapped sprite — no background, no baked-in ground — then packed left to right into one sheet plus an engine atlas (Unity/Godot/GameMaker) with exact cut coordinates, so it slices perfectly.

It's a distinct action-pose set, not a tween-by-tween animator: text-to-image nails clear, readable poses, so use these as your character's key states (idle, attack, hurt, cast) and drive the in-betweens in your engine. Billed per frame — you get the individual sprites and the packed sheet, so you can re-pack, drop a pose, or use one on its own.

Engine-ready output: packed sheet PNG + atlas JSON.

Generate this in your editor

Hammermind runs as an MCP server, so you can generate assets straight from Claude Code or any MCP client — or call the REST API directly.

claude mcp add hammermind --transport http https://api.hammermind.com/mcp

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