Sprite sheet & character pose generator

One character, a whole set of distinct action poses — packed and ready to slice.

Sprite sheet & character pose generator packed sprite sheet
Pixel art knight idle pose, transparent sprite
Pixel art knight attacking pose, transparent sprite
Pixel art knight blocking pose, transparent sprite
Pixel art knight running pose, transparent sprite
Pixel art knight hurt pose, transparent sprite
Pixel art knight victory pose, transparent sprite
The prompt

"a heroic knight in blue plate armor — idle, attack, block, run, hurt, victory"

MCP tool: generate_sheet
generate_sheet({
  base_prompt: "a heroic knight in blue plate armor",
  frame_hints: ["idle", "attacking", "blocking",
                "running", "hurt", "victory"],
  style: "pixel-32",
  model: "premium"
})

List the actions your character needs — idle, attack, block, run, hurt, a victory pose — and get them all back as one matched set. Each pose is generated as its own full sprite, with the first frame anchoring the rest via style-transfer, so the same knight (armor, colors, proportions) carries across every pose while the action changes.

Every frame comes back as a clean, transparent, pixel-snapped sprite — no background, no baked-in ground — then packed left to right into one sheet plus an engine atlas (Unity/Godot/GameMaker) with exact cut coordinates, so it slices perfectly.

It's a distinct action-pose set, not a tween-by-tween animator: text-to-image nails clear, readable poses, so use these as your character's key states (idle, attack, hurt, cast) and drive the in-betweens in your engine. Billed per frame — you get the individual sprites and the packed sheet, so you can re-pack, drop a pose, or use one on its own.

Engine-ready output: packed sheet PNG + atlas JSON.

Generate this in your editor

Hammermind runs as an MCP server, so you can generate assets straight from Claude Code or any MCP client — or call the REST API directly.

claude mcp add hammermind --transport http https://api.hammermind.com/mcp

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