Sprite sheet & character pose generator
One character, a whole set of distinct action poses — packed and ready to slice.

"a heroic knight in blue plate armor — idle, attack, block, run, hurt, victory"
generate_sheetgenerate_sheet({
base_prompt: "a heroic knight in blue plate armor",
frame_hints: ["idle", "attacking", "blocking",
"running", "hurt", "victory"],
style: "pixel-32",
model: "premium"
})List the actions your character needs — idle, attack, block, run, hurt, a victory pose — and get them all back as one matched set. Each pose is generated as its own full sprite, with the first frame anchoring the rest via style-transfer, so the same knight (armor, colors, proportions) carries across every pose while the action changes.
Every frame comes back as a clean, transparent, pixel-snapped sprite — no background, no baked-in ground — then packed left to right into one sheet plus an engine atlas (Unity/Godot/GameMaker) with exact cut coordinates, so it slices perfectly.
It's a distinct action-pose set, not a tween-by-tween animator: text-to-image nails clear, readable poses, so use these as your character's key states (idle, attack, hurt, cast) and drive the in-betweens in your engine. Billed per frame — you get the individual sprites and the packed sheet, so you can re-pack, drop a pose, or use one on its own.
Engine-ready output: packed sheet PNG + atlas JSON.
Generate this in your editor
Hammermind runs as an MCP server, so you can generate assets straight from Claude Code or any MCP client — or call the REST API directly.
claude mcp add hammermind --transport http https://api.hammermind.com/mcp