Directional character rotations (4/8-way)

One character, every facing — ready for a top-down or isometric controller.

Directional character rotations (4/8-way) packed sprite sheet
The prompt

"a knight in ornate golden plate armor with a crimson cape and winged helmet"

MCP tool: generate_rotations
generate_rotations({
  base_prompt: "a knight in ornate golden plate armor with a crimson cape and winged helmet",
  directions: 8,
  style: "pixel-16",
  model: "premium"
})

Top-down and isometric games need a character drawn from every angle. Each facing — front, three-quarter, side, and back — is generated as its own frame, so asking for 8 directions gives you 8 frames, every time. The first frame then style-anchors the rest, keeping the armor, cape, and colors identical while the camera genuinely rotates.

Every frame comes back with a transparent background, already snapped to the pixel grid, then packed into one turnaround sheet plus an engine atlas (Unity/Godot/GameMaker) — drop the cells straight into a top-down or isometric movement controller.

Billed per direction: a 4-way turnaround is 4 generations, an 8-way is 8. You're paying for real, distinct facings rather than hoping a single image drew them all.

Generate this in your editor

Hammermind runs as an MCP server, so you can generate assets straight from Claude Code or any MCP client — or call the REST API directly.

claude mcp add hammermind --transport http https://api.hammermind.com/mcp

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