Describe a feature, get the sequence
Describe a gameplay moment; get the whole sequence as one coherent sheet.


"a pot of gold that fills up with coins when the player wins"
generate_animationgenerate_animation({
base_prompt: "a black cast-iron cauldron pot",
instructions: ["a few coins", "half full",
"full to the brim", "overflowing with gold"],
style: "pixel-32"
})Some assets are really a moment, not a single sprite — a pot filling with gold, a chest opening, a power-up charging up. Describe the moment and the stages it passes through, and you get the whole sequence back as a matched set of frames.
Every stage here — a few coins, half full, brimming, overflowing — is the same cauldron: one base pot, re-rendered at each fill level so the shape, handles, feet, and pixel style stay locked while only the gold changes. Drop the frames on a timer and the pot fills on screen, exactly the win moment you described.
Same subject in every frame, no drift — describe the moment, get the sequence as transparent frames plus a packed sheet and engine atlas.
Engine-ready output: packed sheet PNG + atlas JSON.
Generate this in your editor
Hammermind runs as an MCP server, so you can generate assets straight from Claude Code or any MCP client — or call the REST API directly.
claude mcp add hammermind --transport http https://api.hammermind.com/mcp