Describe a feature, get the sequence

Describe a gameplay moment; get the whole sequence as one coherent sheet.

Describe a feature, get the sequence — looping animation
The described moment, looping — drop the frames on a timer in your engine.
Describe a feature, get the sequence packed sprite sheet
The prompt

"a pot of gold that fills up with coins when the player wins"

MCP tool: generate_animation
generate_animation({
  base_prompt: "a black cast-iron cauldron pot",
  instructions: ["a few coins", "half full",
                 "full to the brim", "overflowing with gold"],
  style: "pixel-32"
})

Some assets are really a moment, not a single sprite — a pot filling with gold, a chest opening, a power-up charging up. Describe the moment and the stages it passes through, and you get the whole sequence back as a matched set of frames.

Every stage here — a few coins, half full, brimming, overflowing — is the same cauldron: one base pot, re-rendered at each fill level so the shape, handles, feet, and pixel style stay locked while only the gold changes. Drop the frames on a timer and the pot fills on screen, exactly the win moment you described.

Same subject in every frame, no drift — describe the moment, get the sequence as transparent frames plus a packed sheet and engine atlas.

Engine-ready output: packed sheet PNG + atlas JSON.

Generate this in your editor

Hammermind runs as an MCP server, so you can generate assets straight from Claude Code or any MCP client — or call the REST API directly.

claude mcp add hammermind --transport http https://api.hammermind.com/mcp

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