Enemy sprite pack generator
Spin up a whole bestiary — variants, recolors, and elite tiers — from one idea.

"a green goblin grunt with a rusty dagger, snarling"
generate_spritegenerate_sprite({
prompt: "a green goblin grunt with a rusty dagger, snarling",
style: "pixel-32",
model: "sdxl"
})Populate a level without hand-drawing fifty enemies. Generate a base creature, then riff variants — archer, brute, shaman, elite recolor — all sharing a style so the whole bestiary reads as one family.
Group related variants under a single asset as sibling images, so a goblin clan or a slime family stays together in your library and on the dashboard.
Ideal for the classic indie workflow: bulk-generate the throwaway mob enemies with AI, then hand-polish the hero boss that gets close-up screen time.
Generate this in your editor
Hammermind runs as an MCP server, so you can generate assets straight from Claude Code or any MCP client — or call the REST API directly.
claude mcp add hammermind --transport http https://api.hammermind.com/mcp