Enemy sprite pack generator

Spin up a whole bestiary — variants, recolors, and elite tiers — from one idea.

Enemy sprite pack generator
Pixel art goblin grunt
Pixel art goblin archer
Pixel art orc brute with a club
The prompt

"a green goblin grunt with a rusty dagger, snarling"

MCP tool: generate_sprite
generate_sprite({
  prompt: "a green goblin grunt with a rusty dagger, snarling",
  style: "pixel-32",
  model: "sdxl"
})

Populate a level without hand-drawing fifty enemies. Generate a base creature, then riff variants — archer, brute, shaman, elite recolor — all sharing a style so the whole bestiary reads as one family.

Group related variants under a single asset as sibling images, so a goblin clan or a slime family stays together in your library and on the dashboard.

Ideal for the classic indie workflow: bulk-generate the throwaway mob enemies with AI, then hand-polish the hero boss that gets close-up screen time.

Generate this in your editor

Hammermind runs as an MCP server, so you can generate assets straight from Claude Code or any MCP client — or call the REST API directly.

claude mcp add hammermind --transport http https://api.hammermind.com/mcp

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