Game HUD & UI generator

Health bars, buttons, frames, and panels — a coherent UI kit themed to your game.

Ornate game health bar frame

Generated ornate frame + a live fill layer — drains and refills in real time.

Wooden ability button
Fantasy dialog panel frame
Fantasy health bar piece
The prompt

"an ornate fantasy health bar with a heart emblem"

MCP tool: generate_hud_element
generate_hud_element({
  prompt: "an ornate fantasy health bar with a heart emblem"
})

Interface art is the slowest thing to draw and the easiest to make inconsistent. The HUD preset produces flat, crisp widgets with bold outlines — health and mana bars, buttons, frames, cursors, minimap markers, dialog panels.

Generate the ornate frame as one piece, then drive a fill layer behind it in code to animate the bar — drain it on damage, scale it on a buff. The demo above is exactly that: a generated golden frame with a live fill that drains and refills.

Theme an entire kit at once (fantasy, sci-fi, or cute) by keeping the prompt language and seed consistent, so your buttons and bars look like they belong to the same game. Transparent PNGs that drop straight onto your canvas.

Generate this in your editor

Hammermind runs as an MCP server, so you can generate assets straight from Claude Code or any MCP client — or call the REST API directly.

claude mcp add hammermind --transport http https://api.hammermind.com/mcp

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