Game voice line generator
Announcer callouts and NPC barks from text — pick a voice, keep it consistent.
“Eliminated” — af_bella
“Double kill!” — am_adam
“Enemy spotted! Take cover!” — am_michael
The prompt
"Double kill!"
MCP tool:
generate_voice_linegenerate_voice_line({
prompt: "Double kill!",
voice: "am_adam",
speed: 1.1
})Turn text into spoken game audio — kill-feed announcer callouts, NPC barks, menu narration. Choose from 54 voices and tweak speaking rate; pass the same voice id on every call to keep one consistent speaker across your entire game.
Generated on a self-hosted, Apache-2.0 voice model, so clips are yours to ship commercially with no per-line licensing. Returns a ready-to-use clip plus an asset_id you can iterate on.
Generate this in your editor
Hammermind runs as an MCP server, so you can generate assets straight from Claude Code or any MCP client — or call the REST API directly.
claude mcp add hammermind --transport http https://api.hammermind.com/mcp