Game ambience & background loop generator

Wind, rain, water, forest, cave — seamless looping background beds.

River (seamless loop)
Howling wind
Rain & distant thunder
The prompt

"running river water over rocks"

MCP tool: generate_ambience
generate_ambience({
  prompt: "running river water over rocks",
  duration_seconds: 8,
  loop: true
})

Build the atmosphere of a scene from a sentence — howling wind, rain with distant thunder, a running river, a crackling campfire. Ambient beds default to loop:true, so we crossfade the tail into the head and hand you a clip that repeats with no audible seam.

Drop it on a loop in Unity/Godot/your engine for continuous background ambience. The river clip below is a generated seamless loop.

Generate this in your editor

Hammermind runs as an MCP server, so you can generate assets straight from Claude Code or any MCP client — or call the REST API directly.

claude mcp add hammermind --transport http https://api.hammermind.com/mcp

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