Tileset & seamless texture generator

Tileable terrain, walls, and floors for whole-level building.

Seamless dungeon stone wall texture — tiled 3×3
Seamless grass field texture — tiled 3×3
The prompt

"mossy dungeon stone wall"

MCP tool: generate_tileset
generate_tileset({
  prompt: "mossy dungeon stone wall"
})

Build levels from matched, repeating tiles — stone walls, grass, dirt paths, dungeon floors — generated for uniform lighting and edge-to-edge framing so they sit together on a grid.

Generate a whole terrain set in one style instead of sourcing mismatched packs. The preview below repeats a single generated tile to show how it reads across a surface.

Tiles come out opaque and full-frame, ready to slice into your tilemap.

Generate this in your editor

Hammermind runs as an MCP server, so you can generate assets straight from Claude Code or any MCP client — or call the REST API directly.

claude mcp add hammermind --transport http https://api.hammermind.com/mcp

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