Tileset & seamless texture generator
Tileable terrain, walls, and floors for whole-level building.
The prompt
"mossy dungeon stone wall"
MCP tool:
generate_tilesetgenerate_tileset({
prompt: "mossy dungeon stone wall"
})Build levels from matched, repeating tiles — stone walls, grass, dirt paths, dungeon floors — generated for uniform lighting and edge-to-edge framing so they sit together on a grid.
Generate a whole terrain set in one style instead of sourcing mismatched packs. The preview below repeats a single generated tile to show how it reads across a surface.
Tiles come out opaque and full-frame, ready to slice into your tilemap.
Generate this in your editor
Hammermind runs as an MCP server, so you can generate assets straight from Claude Code or any MCP client — or call the REST API directly.
claude mcp add hammermind --transport http https://api.hammermind.com/mcp