Game-ready art and audio, from a single prompt.

Pixel-art characters, enemy packs, sprite sheets, icons, HUD kits, tilesets, and parallax backgrounds — plus voice lines, sound effects, ambience, and music. Generate them from your editor via an MCP server or a clean REST API, exported engine-ready for Unity, Godot, and GameMaker.

Pay as you go — no subscription. Top up from $10, then pay per asset — art from $0.20, audio from $0.08.

See pricing

Real assets, generated by Hammermind

See all use cases →

Generate from your editor

Add Hammermind as an MCP server and ask for art and audio in plain language — or hit the REST API directly in your build pipeline.

# MCP (Claude Code & other clients)
claude mcp add hammermind --transport http https://api.hammermind.com/mcp

# …or the REST API
curl -X POST https://api.hammermind.com/v1/sprites \
  -H "Authorization: Bearer $HAMMERMIND_API_KEY" \
  -d '{"prompt":"a chubby ginger cat sitting","style":"pixel-16"}'

Works with Claude Code, Cursor, VS Code, Claude Desktop, and any MCP client — see Integrations.

Audio, too

Not just pixels. Generate announcer callouts and NPC voice lines, sound effects, looping ambience beds, and victory/defeat music stingers — all from a prompt. Audio runs on self-hosted open-weight models and is commercially licensable, so it ships in your game alongside the art.

Explore audio use cases →
Pay per asset

No subscriptions. One flat price per asset type — from $0.08 — no matter which model runs under the hood. Failed generations are refunded automatically.

Consistent & transparent

Twelve style presets, seed-locked consistency across a cast, and clean transparent PNGs — background removal runs on every generation.

Consistent sheets

One call draws a whole action set or a 4/8-way turnaround as a single consistent sheet — same character throughout, ready to slice for Unity, Godot, or GameMaker.